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Proxim and NEC Begin Deployment of Large Retail Wireless Network

Proxim Wireless Corporation, a global provider of broadband wireless equipment and subsidiary of Terabeam, Inc., today announced that it is supplying NEC Infrontia Corp., a leading manufacturer of key telephone systems and point-of-sale (POS) systems, with the infrastructure to deploy Wi-Fi hotspots and wireless POS solutions throughout Japan in all of the locations of two large retail chains. These deployments are individually the largest retail wireless networks in both companies’ history.

Vodafone Japan Launches Visto Push Mail

Vodafone Japan Launches Visto Push MailYesterday, Vodafone Japan announced ‘Office Mail’ a new, secure push-mail corporate solution for 3G powered by Visto. Japan’s DoCoMo, KDDI and Vodafone have never had a lot of success in selling mobile applications to the corporate market due to the carriers’ overwhelming focus on the highly profitable consumer market. Perhaps Vodafone’s selection of a cool Nokia Symbian phone and the promise of more Nokia devices having a buttoned-down, made-overseas, cool business image will get corporate users bugging their IT managers to call Big Red and sign up for Office Mail.

Vodafone’s Office Mail is powered by the Visto Mobile Solution platform, and Vodafone K.K. says it will be able to offer subscribers secure, real-time, two-way delivery of email, contacts and calendars to select phones, starting with the new 702NK II, also known as the Nokia 6680 Smartphone. Office Mail is targeted at business professionals at large and small companies and SOHOs as well as at consumers.

NTT, Sega Testing 3D Technology

NTT and Sega Ltd. have started a joint experiment that utilizes object recognition technology developed by NTT Laboratory; the technology gives hyperlink functionality to patterns (trademarks, signboards, posters, etc.) as well as to solid things (commodities, etc.) that exist in the real world, and enables combination with various services on the Internet. The technology utilized in this experiment was developed by the NTT Cyber Communications Laboratory. NTT will conduct a verification of business applications through this joint experiment, while Sega will examine the development of new contents that use the technology.

Finally a Samsung Phone for Japan?

Seoul, Korea-based Samsung plans to sell phones to Vodafone K.K. by summer 2006, entering Japan’s $3.9 bn handset market for the first time, according to company officials involved with the talks. Sophia Kim, a Samsung spokeswoman, and Vodafone’s Tokyo-based spokesman Matthew Nicholson declined to comment. Vodafone Group already buys Samsung phones for markets outside of Japan. Interesting! We were just talking about this the other day! — Eds.

Casio G'zOne Launched in Korea

LG Telecom, Korea’s smallest mobile operator, took the wraps off that nation’s first waterproof mobile phone, the canU 502S [.jpg], developed under alliance with Japanese firm Casio Computer. Launched in Japan in May 2005, the G’zOne is a rugged, water-and-shock resistant handset based on the company’s popular G-Shock wristwatch series. The unit has four styles of digital time keeping and a sub-display screen that functions as an electronic compass. The Korean version also comes with an MP3 player and a mega-pixel camera and has a price tag of 550,000 won.

Japan Puts Its Money on e-Cash

Electronic money emerged four years ago as a convenient tool for fast-paced train commuters. The Japan Research Institute, an economic research group, estimates that at least 15 million people here are now using e-cash, a figure projected to reach 40 million — about one in every three Japanese — by 2008. The number of e-cash transactions reached 15.8 million per month in 2005, more than double last year’s figure, according to Japan’s two largest electronic money providers. E-cash is being accepted at convenience stores, department stores, cafes, restaurants, newsstands and electronics retailers — enabling users to go shopping carrying nothing but their cell phones. At some supermarkets, up to 40 percent of all purchases are made with electronic money.