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Japan 3G Cell Phone Shipments Surge

Japan 3G Cell Phone Shipments Surge3G handsets are driving new phone sales as consumers toss older 2G models for the promise of more music, fun and games. The Nihon Keizai Business Daily reported statistics from the Japan Electronics and Information Technology Association (JEITA) showing February shipments of cell phones jumped 23 percent over the same month last year to total 4.7 million units – the second consecutive month of increases.

Consumers were initially slow to replace 2G handsets but resistance was futile. A barrage of slick ads and enticing features combined with the general mobile mass hysteria for entertainment-on-the-go have Japanese running to electronics retailers and cell-phone boutiques. Subscribers to DoCoMo’s 3G FOMA service have currently reached about 11.5 million and KDDI boasts nearly 18 million. Both cellcos have a seemingly endless lineup of new phones for every sort of consumer.

DoCoMo Unveils Motorola Tri-Band 3G Smartphone

DoCoMo Unveils Motorola Tri-Band 3G SmartphoneNTT DoCoMo has partnered with Motorola to roll-out a hybrid FOMA/PDA handset with global roaming, full Internet browsing, PC mail and wireless LAN access. Launched today at a low key Tokyo press conference, the new M1000 [.jpg image] is aimed squarely at Japanese business users looking to integrate a lot of functionality into one pocket-sized package. DoCoMo has dumped both i-mode and its new FeliCa applications to make room for a tri-band system (W-CDMA, GSM and GPRS) and Internet access via Opera’s 7.5 browser. The company’s trophy handset opens Microsoft Word, Excel and PowerPoint programs as well as PDF files, and allows multiple email functions including POP and IMAP email. It’s also compatible with 80211.b WiFi (Wow!). While equipped with pre-requisite Bluetooth compatibility, this new Motorola is not loaded with DoCoMo’s flagship product, i-mode access — a first for a major handset since 1999, as far as we can determine. Will this be a cool crossbreed or Frankenstein monster?

Sony PSP Can Even Play with Aibo!

Sony's PSP Can Even Play with Aibo!Sony’s portable PSP game machine is going mano-a-mano with Nintendo’s cool dual-screen DS for top handheld game gadget on both sides of the Pacific. Nintendo’s two 3-inch screens, touch-sensitive interaction, “Pictochat” instant messaging and WiFi connectivity to other DS machines have made a hit with players. In Japan, Nintendo just released the machine in four additional colors, packaging them with new virtual pet game, Nintendogs. Now WWJ has found out that Sony’s PSP goes one better with a trick that will make technogeeks sit up and beg — the Japanese version of the PSP apparently (and unintentionally) works electronic wizardry on Aibo the wonder ‘bot as well! Japanese entertainment weekly Famitsu put the PSP through its paces in their 15 April issue and sure enough: pressing combinations of buttons on the PSP will make Aibo do different tricks -– no hacking necessary!

Sports Geek Heaven — Live Baseball for the Mobile Screen

Sports Geek Heaven -- Live Baseball for the Mobile ScreenThe weather is warming up and that means a lot more than Cherry Blossoms in this country — bring out the beer and bentos! Baseball season is back! The new season also brings some cool new technology that will knock pro baseball off the TV screen, out of the ballpark, through the sports bar doors’ and right onto your keitai screen. Like many traditional staples of entertainment here, pro baseball is going mobile — but with a decidedly animated twist.

Tokyo-based Craftmax’s Digital Stadium broadcasts select American and Japanese pro-ball games over DoCoMo 3G cell phones transforming live action into an animated play-by-play, pitch-by-pitch rendition of the game right down to ball speed and trajectory, complete with an electronic scoreboard, the roar of the crowd and sound effects for hits, runs and score changes. This is not fantasy baseball, and not an online game, but rather The Real Thing — rendered into animated avatars standing in for flesh-and-blood players. Check-out this quick video preview below of our upcoming program including a product demo and chat (which was for the most part in Japanese) with the company founder Mitsumasa Etoh.

Vodafone K.K. Feb Subs Good & Bad

Vodafone Japan have released their February subscriber numbers to the media and there is good news and bad. The loss of 2G subscribers continued unabated from January, but 3G users still grew nicely (although not as much as in the previous month). The company reports 2G users shrank by 201,200 from 14,625,000 in January to 14,423,800 as of 28 February; 3G users grew by 148,000 from 527,300 in January to 675,300. Optimists will conclude that 3G grew by 28.1 percent month-on-month far outpacing 2G’s losses (which only shrank by 1.4 percent). Pessimists will conclude that Big V is still in a whole lot of trouble.

KDDI Opens Hip Harajuku Design Studio

Harajuku Design StudioKDDI has opened an Alpha Pup playland for its mobile universe right in the heart of Tokyo fashion central — Harajuku. Five floors of interactive phones and games, KDDI Designing Studio sits strategically at the mouth of Takeshita Dori at one of the area’s busiest intersections.

At the ribbon-cutting ceremony on 3 March, we listened to KDDI’s President Tadashi Onodera describing the strategy behind the choice of locations, saying the company has to synch with the needs and wants of its customers and their changing lifestyles: “It is Harajuku that draws the opinion leaders of Japan’s youth culture.” Youth culture is a prime focus for Japan’s top 3G provider. Their Chaku Uta Full music download system and EZ Game Street mobile gaming portal are exactly what the pediatrician ordered for young mobile slackers looking for portable fun. The company hopes a flood of trendy pop princes and princesses will wash through Designing Studio’s sliding glass doors, reaching out for KDDI’s cutting-edge techno fun as they flow on through.

Would You Store Cash on a Losable, Spamable, Stealable Celly?

It may look as though WWJ has been devoting too much editorial space to FeliCa coverage lately, but the fact is: FeliCa continues to be hot news. On Thursday last week, No. 3 carrier Vodafone announced they, too, had signed up to deploy Sony’s contactless payment technology on Big Red cellys, likely by fall this year. But I wonder if all Japanese consumers will be equally happy to store their hard-earned cash on a losable, spamable, stealable cell phone?

JR East, NTT DoCoMo, Sony to launch Mobile Suica handsets

Mobile SuicaMass transit meets mobile technology for Tokyo commuters in a new service enabling NTT DoCoMo FeliCa-equipped i-mode cell phones to function as Suica JR train commuter cards. The new service will combine DoCoMo’s FeliCa smart card e-money platform with the Suica IC train commuter card (both using technology developed by Sony) into one mobile handset that can simultaneously pay for train tickets, commuter passes, airline and movie tickets and purchases at any of 14,000 — and counting — retailers.

EZ Game Street: Watch Out, DoCoMo

EZ Game StreetKDDI rolls down EZ Street with an engaging new mobile gaming platform due to go live today. Designed for KDDI by Square Enix –- the gaming powerhouse behind the massively popular Final Fantasy and Dragon Quest franchises — EZ Game Street invites gamers to stroll rather than scroll down a cellular landscape of 350 games from 43 of the world’s top game makers, including Capcom, Disney, Koei, Hudson and Namco.

Text-based searches give it up for interactive icons in the new BREW-powered platform created for KDDI/au CDMA 1X WIN 3G phones. Users click on the icons for more info plus a sample of the game’s theme song. Admittedly, there is some initial text-bar crawling: users first click on “games” in the KDDI WIN menu to reach Game Street. There, the menu is divided into six choices: title, genre, new games, producer, randomizer and recommended. Click on any line and a colorful screen pops up decorated with familiar characters from each game -– up to nine per screen. Pick a character and click through the payment/subscription screen to play. Options include one-time game play, monthly subscription plus game information sites, online communities and game software sales.

Underwhelmed by DoCoMo's Next-Gen premini

DoCoMo’s first premini mobile was a tiny (90mm) stripped-down, no-frills 2G phone weighing a feather-weight 69 grams. Just out is its successor, the bigger and juicer premini-II, redesigned with a 1.3-megapixel camera, enhanced music elements, bar-code reader and memory stick. While the premini nicely occupied an open niche in Japan’s mobile ecosystem (as a second celly to use where cam phones aren’t allowed), it’s difficult to see what need the more full-featured premini-II fulfills. Manufactured by Sony Ericsson, the premini-II is slim, polished, weighs 79 grams, has 1.9-inch QVGA screen and comes in three colors: silver, black and brown. Given its beefier size (105 mm), it should probably have been called the pre-midi.