Events
Events

Mobile Madness at the Fall Tokyo Game Show

Mobile Madness at the Fall Tokyo Game ShowBy platform, mobile games (mostly Java, as far as we could see) represented 9.2 percent of the 393 new titles announced at the TGS, a significant if yet modest chunk of the overall game market. This was up steeply from 4.1 percent of 339 titles at the fall 2001 show, but still not equal to the 11.0, 14.7, and 17.1 percent shares seen at the spring 2001 (309 new titles), fall 2000 (334 new titles), and spring 2000 (380 new titles) shows, respectively. We have lots of Java screen savers,” said Taito Corporation at the DoCoMo booth; Seoul-based game maker GameVIL comes ashore to leverage made-in-Korea BREW expertise (KTF’s BREW allows 200KB downloads — the standard for KDDI to beat?); and advice on creating successful Java services from PCCW: “Prepare a good environment for the developers.” Daniel had a splitting headache, but this program rocks!

Japan's 3G futures all about streaming??

Japan's 3G futures all about streaming??The Streaming Media Japan 2002 show was held last month, and we dutifully trooped over to cover the excitement, certain in our belief that mobile players would be out in force. There wasn’t a single carrier there — nada, zilch — much less any of the big-name content players. Isn’t Japan’s 3G future supposed to be all about streaming content delivered via thin air? Guess not..?!?

World Cup, Hidetoshi Nakata & Cell Phones

World Cup, Hidetoshi Nakata & Cell PhonesWorld Cup soccer has kept Japan at a fever pitch for the past couple of months, and we decided to drop by the sports cafe set up by superstar player Hidetoshi Nakata in downtown Tokyo to catch some of the action. J-Phone were there too, illustrating the key role that celebrity sponsorship has played in the sales and marketing of handsets in Japan, without which the mobile Internet would be a much duller space.