Game
Game

ACCESS Announces First Full-Featured Browser for QUALCOMM'S BREW

ACCESS, a global provider of mobile content delivery and Internet access technologies, today announced that its NetFront v3.0 microbrowser is now available for QUALCOMM’s BREW(R) solution. With NetFront for BREW, mobile operators and handset manufacturers will have access to the some of the most advanced mobile browsing technology in the world. The company announced the product at the BREW 2004 Developers Conference being held June 7-9 in San Diego, California.

Yet Another Baby i-mode

NEC’s Mobile Internet Platform and i-mode Mobile Handset to Operate at COSMOTE i-mode Service in Greece. NEC Corporation and its subsidiary NEC Italia s.r.l today announced the delivery of its Mobile Internet Platform and mobile handsets to COSMOTE Mobile Telecommunications S.A.’s “i-mode(r)” service, which will be provided commercially, with an initial free period, from 7 June 2004. NEC has achieved rapid implementation in cooperation with COSMOTE, so that the i-mode service can be launched well in advance of the “Athens 2004” Olympic Games, of which COSMOTE is a Grand National Sponsor.

QUALCOMM Announces Finalists for Annual BREW Developer Awards

QUALCOMM Incorporated pioneer and world leader of Code Division Multiple Access (CDMA) digital wireless technology, today announced the finalists for its annual BREW Developer Awards, which recognizes outstanding applications developed in the past year for the Company’s BREW solution. QUALCOMM will reveal the award-winning applications during the BREW 2004 Developers Conference, June 7-9, held at the Sheraton San Diego Hotel & Marina.

The Ultimate 'Next-Generation' Mobile Gaming System

The Ultimate 'Next-Generation' Mobile Gaming System

Before all you Die Hard gamers on a post E3 convention rush get too excited, note we put quotes on “Next-Generation…” because this one is recommended for the age-6-and-up crowd. Also, to those business/suit types who are about to click away and search for “ARPU” and “Wi-Fi,” you might want to pause and read between the lines. OK, onto the skinny… Bandai have recently launched this very cool — a la Japanese style — clamshell handset to an eager young target market. In fact the handset was the must-have item during Japan’s recent Golden Week shopping spree… think Tickle-Me-Elmo-type hysteria. The “Card Commun” unit retails for about US$30 and features an onboard swipe function for the collectable character card-series based on Toei Animation’s popular Sunday morning cartoon show “Precure.” Simply put, this is like Pokemon and Tamagochi combimorphed, with a cycle or two of steroids tossed in! What really struck us was that while of course there is no voice function — or monthly call charges — it does have a P2P sync feature built in so kids can share content by joining their handsets together.

Vodaphone KK Unleashes 2.5G Terminal Blitz

It’s been a year or so, but finally Vodafone K.K. is attempting an aggressive rollout of impressive (albeit) 2/2.5G handset terminals clearly aimed at fun– and the young. Over the next couple of months the company is adding 5 terminals [.pdf here], including the new V602 from Sharp and V601 from Toshiba that have mulitimedia features even more impressive than those aboard DoCoMo 900i series, as well as an improved radio phone from Sanyo and a clearer TV picture from Sharp. Better still, last week’s news that Vodafone has decided to adopt a FeliCa compatible removable solution for contactless payments shows the company is definitely on board with promoting the mobile phone away from a communications/ game device into become a viable e-commerce tool not only here in Japan, but potentially accross the vast Vodafone empire.

Mobile Intelligence Tour Report

Seeing is believing! – Travelling to Tokyo to meet some of the best companies and individuals in the Japanese mobile economy once again delivered an incredible ROI for our time and money. Working with Daniel Scuka, co-founder of Toyko-based Wireless Watch Japan, is always fun and very professional, especially on Tokyo turf where Daniel spent 9 years of his life and knows almost everyone. This time, from 12 – 16 April 2004, we enjoyed the company of 10 happy participants including operators, game developers, researchers, analysts, consultants and usability engineers from Germany, Switzerland, Austria, USA, Australia and even Japan…