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3G Mobile Forum 2004 Conference Coverage

The difference between walking the walk and talking the talk was painfully clear at last week’s 3G Mobile Forum 2004 conference held but a home run away from Tokyo Disneyland’s Magic Mountain. The four-day event hit the airwaves running with a keynote from NTT DoCoMo’s Keji Tachikawa, who was able to reconfirm DoCoMo’s solid plans for FOMA through the year. But given the surplus of inertia that’s dragging 3G launches– actual and putative– the conference swayed on the tides of optimism and not a little understated recrimination between carriers, contents providers, business platform providers and engineers about the potential if not the reality of 3G outside of Japan, Korea and (possibly?) the UK.

This viewpoint hoists the petard on our exclusive video interviews with mobile phone inventor and 4G actualist Martin Cooper, who tells us about the potential and pratfalls of the wireless world as he sees them 30 years after he made that first call. We also have Playboy.com’s Markus Grindel telling us about the potential for adult content in the wireless environment, and last but definitely not least a high-paced program with prolific author and analyst Tomi Ahonen, a man who single-handedly lends a new meaning to ubiquity; he seems to be just about everywhere in the wireless space, and boy, is he always switched on. We’ll have this terrific triptych of programs up in the coming weeks, but first, let’s take a look at some interesting points at last week’s conference.

Mascot Capsule Ugrades Micro3D Engine

Mascot Capsule Inc., a division of HI Corporation of Japan, today announced that theindustry-standard Mascot Capsule Micro3D Engine, currently installed in over30 million handsets worldwide, is now optimized and available for the ATITechnologies’ IMAGEON 2300 co-processor for ultra-high performance mobile3D applications. Now supporting both the OpenGL ES and the J2ME Mobile3D Graphics standards (JSR-184), Mascot Capsule is the most widely adoptedgraphics platform for mobile applications and content.

Japan Wireless 2004 Preview

Japan Wireless 2004 PreviewTune in for a WWJ exclusive year-end interview with IDC Japan Communication Research Division’s Senior Analyst Michito (Mitch) Kimura. In this video program, Kimura, a veteran IDC analyst, casts his eyes on the ups and downs over the last year in the world of wireless and takes a look at prospects for 2004. He details the strategy at Japan’s three carriers, NTT DoCoMo, KDDI, and Vodafone, and offers his view on the prospects for Japan’s ever-surging content business. Kimura-san also gave us his perspective on the continued evolution of 3G, handset replacement cycles, and – a favorite topic of ours – Japan’s first packet pricing war.

3D Features at 3G Mobile Forum

Superscape, specialists in the development of industry standard 3D technology to deliver console quality, over-the-air (OTA) games on mobile phones, will be showing the latest additions to its portfolio at the 3G Mobile World Forum to be held in Tokyo (13-16th January 2004). In addition Dr. Mike Grant, Superscape’s VP Marketing & Strategy, will be joining other international conference speakers to give a paper entitled “Bringing global mobile brands into mobile gaming.” Superscape’s Swerve engine has been selected by such industry giants as Siemens, Samsung and Motorola as their 3D enabling technology of choice.

Vodafone's 2-Megapixel Camera Phone

Sharp’s V601SH handset hit the Tokyo streets in late December with a rollout price under $200 (19,800 yen). It features an embedded 2-megapixel CCD camera capable of capturing 2.02 million effective pixels and comes with autofocus and 20x zoom capability. The 2.4-inch QVGA CG silicon screen provides a bright and clear image display and is compatible with Bitflash’s vector imaging technology that allows documents (such asMicrosoft Office and Adobe Acrobat) to be scaled with very little loss of quality, so users can easily zoom into a specific area on a large spreadsheet document. The unit can also record 320 x 240-size .3gp video clips at 15 frames per second as well as display still images, games, and video clips on a TV using the video output function. In addition, the V601SH is the first cell phone to support Bow-Lingual, an entertaining dog barking translation function based on a toy device first offered by Takara. The software, contained on an SD memory card (which you have to purchase separately) can be loaded into the phone. When you’re within 15 inches of a dog, the program can register and is supposed to analyze the beast’s barks. We just shot a video episode featuring a live demo of a hound ordering a Doggy Treats and Perrier that will be coming online soon! (only WWJ could make this possible folks…). Meanwhile, as we get geared up for our January 2004 Wireless Watch programming, take a look at this short video clip we made using the V601SH on New Year’s Eve at the Hakone Shrine. Kotoshimo Yoroshiku! Win. Media 56k 300k

The Challenges -and Potential- of 3G

Currently, increased competition and stagnating economies have helped drive down end-user prices and voice service has become a commodity. While call minutes are increasing, ARPU is failing to keep pace with growing costs and shrinking margins. The 3G business case says that every incremental dollar spent on the network must produce a return on investment almost overnight. In the Asia-Pacific, Pyramid Research says 3G mobile subscribers will jump from 21 million in 2002 to 162 million in 2008.

DoCoMo Unveils Ultimate 3G Phones: FOMA 900i Series

NTT DoCoMo, Inc. and its eight regionalsubsidiaries today unveiled the FOMA 900i series, the most advanced-ever 3G FOMA i-mode mobile phones, featuring a Macromedia Flash-equipped browser, HTML e-mailand avatar-capable videophone. Compared with the original series of FOMA phones, 900imodels offer three times longer standby and weigh 20 percent less. The 900i series will boast the first 3G phones equipped with a Macromedia Flash browserfor the enjoyment of rich content enhanced with highly fluid animation. Flash applicationsof up to 100K are possible, compared with 20K in 2G mova 505i series. The new serieswill also handle richer, more sophisticated online games. Java-based i-appli applications offer a 400K scratch pad and have a maximum capacity of 100K forcontent/archiving, compared with 200K and 30K in existing models.

DoCoMo Unveils FOMA 900i 3G i-mode Phones

“This is just the beginning,” Takeshi Natsuno, Managing Director of DoCoMo’s i-mode Planning Department, told Wireless Watch of the new flagship 5 FOMA 900i handsets that DoCoMo showed today and that should be released in or around February 2004. Before about 600 journalists, Natsuno’s message was that, after two years of battling battery/bulk problems, here finally, were 3G phones capable of 2G performance in terms of standby time and weight. But beyond this, DoCoMo has clearly worked hard to differentiate the phones from being more than “Super 505i” and hinted that the company was considering lowering data packet rates to compete with KDDI WIN and Vodafone K.K.’s recent Happy Packet rate cuts. But wow! What’s loaded in the the new fab 5, for example 500 Kbytes of gaming capability will be inevitably be the Final Fantasy for gamers (the game appears to be preloaded) and a real nightmare for competitors. Natsuno san, not known for being shy on stage at these sort of events, seemed to speak from the heart when he called the lineup the “best mobile phones in the world!” The critical question for DoCoMo, however, is differentiation from the already all-singing, all-dancing 505 series, and quite a few of our doubts were answered. But questions also remain. We’ll have a video program on the show, the phones and the figures behind the models up soon. Before that, here’s some of the upgraded low down on the fantatabulous 900is. And THEN there are the P900iV and the F900iT.

Mobile FeliCa Trial Launch: Video Report

Mobile FeliCa Trial Launch: Video ReportWireless Watch Japan attended NTT DoCoMo’s December 15 press conference demonstrating the first phones to feature the Sony developed “Felica” peer-to-peer payment system. To debit the cash stored on the phone’s IC chip, all you do is swipe the handset in front of a reader; more cash can be downloaded via the i-mode network. The trial, using 2,500 each of the N504iC and SO504iC handsets (engineered by NEC and Sony) will run from today and until mid-2004, when full commercial service is expected to start. DoCoMo have lined up 27 e-payment service providers, including banks, convenience stores, TV broadcasters, game software publishers, and a retail ticketing outlet. There are already 17 million Japanese happily using Felica-based IC cards for train tickets and convenience store payments, many of whom have – surprise! – cell phones. We think the synergy and revenue potential of the two technologies is obvious – and so do DoCoMo’s accountants. Watch our first-on-the Web video report from Monday’s press event – and rethink your i-mode forecasts. Full Program Run-time 3:00

DoCoMo Starts FeliCa i–mode Trial Service

NTT DoCoMo, Inc. announced today that it will launch a trial, called the “i-modeョ FeliCa preview service,” using mobile phones equipped with FeliCa contactless IC chip technology developed by Sony Corporation. The phones will be used for public transport tolls, electronic money, personal identification and other trial services between December 17, 2003 and the summer of 2004.