3D Features at 3G Mobile Forum
Superscape, specialists in the development of industry standard 3D technology to deliver console quality, over-the-air (OTA) games on mobile phones, will be showing the latest additions to its portfolio at the 3G Mobile World Forum to be held in Tokyo (13-16th January 2004). In addition Dr. Mike Grant, Superscape’s VP Marketing & Strategy, will be joining other international conference speakers to give a paper entitled “Bringing global mobile brands into mobile gaming.” Superscape’s Swerve engine has been selected by such industry giants as Siemens, Samsung and Motorola as their 3D enabling technology of choice.

Japan is famous for cool camera-phones and its massive vending machine industry, put them together and you’ve got a significant business opportunity. We visited Pinchange Co. Ltd, and got a step-by-step demo. of their lean, mean Print Club Sticker making vending machine. Spun out of Panasonic’s Central Research Institute in 2001, the company is making a digital photo printing unit thats sure to follow in the foot steps of digital cameras – on phones or otherwise – around the world. By allowing users to input their photos from almost any type of memory card or even straight from the handset IR Port, we think they’ve tapped into a global goldmine. But thats not all we saw, they also gave us a sneak preview at a prototype LED virtual keyboard for mobile devices set to hit the streets here in 2004.
Do you have BREW contents that you want to put into 10 million cellphone browsers? We know somebody who wants to hear from you. Spun out of trading powerhouse Nissho Iwai and backed by camera giant Olympus, ITX E-Globaledge Corp. is a small company hungry to meet U.S., Korean and European ventures to introduce your BREW content, and your cutting-edge soft- and hardware, to a company with a huge appetite: KDDI. More than just a go-between to help customize ideas for the Japanese market, ITX also creates its own content. More interestingly, it recently put $4 million into a Seattle-based venture blending XML. Full Program Run-time 18:28
We talked to a number of new and established Japanese companies and they were pessimistic about the BREW platform. The general consensus from most developers was that BREW is a bind: without a market, they won’t invest the three or four months it takes to develop a BREW games app. But without the app, where’s the market. Then we had a fascinating chat with the CEO of HelloNet, a Korean BREW contents developer, about their real-time multiplayer network games that are set to roll out here soon. Our interview with Sammy Networks yielded an interesting comment on who to watch for the next mobile gaming market boom in Asia. You better grab a coffee and sit back to enjoy a whole new kind of 3G -Games, Geeks and Girls- video show. Full Program Run-time 21:41