BREW
BREW

Nokia and ACCESS Collaborate on Advanced Browser for 3G Multimedia Phones

ACCESS, a global provider of mobile content delivery and Internet technologies, announced today that it has collaborated with Nokia to demonstrate ACCESS’ acclaimed NetFront mobile browser for WCDMA optimized releases of Nokia’s Series 60 Platform. With a broad range of plug-in support, NetFront enables downloading and playing of popular content formats such as RealMedia or MPEG4 movies, music, and SMIL packages. NetFront’s versatility makes it a perfect launch pad for multimedia and infotainment on the move.

Fujitsu 3G Phones for EU in 2005

Fujitsu Ltd. is reported to be re-entering the European market with both 2- and 3G phones in 2005, according to a report in Japan’s Nikkei. Fujitsu’s last foreign foray overseas, in the United States, ended in 1997. The Nikkei reports that Fujitsu plans to develop dual-standard phones with France’s Sagem SA, with which Fujitsu signed a technology partnership agreement back in 2002. The new phones are reported to support both GRPS and W-CDMA.

3D Features at 3G Mobile Forum

Superscape, specialists in the development of industry standard 3D technology to deliver console quality, over-the-air (OTA) games on mobile phones, will be showing the latest additions to its portfolio at the 3G Mobile World Forum to be held in Tokyo (13-16th January 2004). In addition Dr. Mike Grant, Superscape’s VP Marketing & Strategy, will be joining other international conference speakers to give a paper entitled “Bringing global mobile brands into mobile gaming.” Superscape’s Swerve engine has been selected by such industry giants as Siemens, Samsung and Motorola as their 3D enabling technology of choice.

Magic Machine for Camera Phone Photos

Magic Machine for Camera Phone PhotosJapan is famous for cool camera-phones and its massive vending machine industry, put them together and you’ve got a significant business opportunity. We visited Pinchange Co. Ltd, and got a step-by-step demo. of their lean, mean Print Club Sticker making vending machine. Spun out of Panasonic’s Central Research Institute in 2001, the company is making a digital photo printing unit thats sure to follow in the foot steps of digital cameras – on phones or otherwise – around the world. By allowing users to input their photos from almost any type of memory card or even straight from the handset IR Port, we think they’ve tapped into a global goldmine. But thats not all we saw, they also gave us a sneak preview at a prototype LED virtual keyboard for mobile devices set to hit the streets here in 2004.
Full Program Run-time 13:49

Importing Wireless Products from Abroad

Importing Wireless Products from AbroadDo you have BREW contents that you want to put into 10 million cellphone browsers? We know somebody who wants to hear from you. Spun out of trading powerhouse Nissho Iwai and backed by camera giant Olympus, ITX E-Globaledge Corp. is a small company hungry to meet U.S., Korean and European ventures to introduce your BREW content, and your cutting-edge soft- and hardware, to a company with a huge appetite: KDDI. More than just a go-between to help customize ideas for the Japanese market, ITX also creates its own content. More interestingly, it recently put $4 million into a Seattle-based venture blending XML. Full Program Run-time 18:28

Mobile Applications For Enterprise Users Missing in Japan

In September, a group of IT professionals visited Japan to roll up their sleeves and find out who are pushing what enterprise applications here. With FeliCa debuting in trial form a few weeks from now, we were interested in hearing their views about Japan’s ready-built business apps. infrastructure. You may be surprised by their findings. Independent consultant (and WWJ subscriber) Donal O’Shea was part of the group that included representatives of a major French airline, an Australian steel company and a UK-based package delivery company, together with Douglas Neal and Piet Opperman of CSC Research Services and Sebastien Bacholet of Cigref. They met with Qualcomm, HP, IBM, NTT DoCoMo, Alcatel/Fujitsu, Telecom France, Nissan, and Hitachi, and toured the Yokohama Reasearch Park. Wow, Big Big Itinerary… In a nutshell, concludes O’Shea, “carriers have never understood the enterprise…”

Tokyo Game Show: A War On Java BREWing

Tokyo Game Show: A War On Java BREWingWe talked to a number of new and established Japanese companies and they were pessimistic about the BREW platform. The general consensus from most developers was that BREW is a bind: without a market, they won’t invest the three or four months it takes to develop a BREW games app. But without the app, where’s the market. Then we had a fascinating chat with the CEO of HelloNet, a Korean BREW contents developer, about their real-time multiplayer network games that are set to roll out here soon. Our interview with Sammy Networks yielded an interesting comment on who to watch for the next mobile gaming market boom in Asia. You better grab a coffee and sit back to enjoy a whole new kind of 3G -Games, Geeks and Girls- video show. Full Program Run-time 21:41

Tokyo Game Show 2003: Mobile Gaming BREW's Up

By December HelloNet Co. Ltd. of Busan, Korea, will launch a Massive Multi-Player (interactive) BREW based game in Japan making use of KDDI’s CDMA 1X speed, Chief Executive Officer Lee Hwan Joon told WWJ at last week’s Tokyo Game Show. He also put us straight on a few pertinent questions floating around the event. Namely: Is BREW difficult to write? Will MMPGs be too expensive for users? There just won’t be a market for such apps, right? The answer we got from Lee was NO-NO and thrice NO. With a grin and a game that supports 8,000 players acting out on his phone, he was of the opinion that BREW’s a better way to go for the next generation of interactive, keitai-based games. Lee was the most upbeat developer we met at TGS, which itself was an upbeat show. With the mobile games industry set to explode, the evidence is that new JAVA games continue to rock and developers need to be brave if they are to take advantage of 3G’s potential. Oh, and by the way, in our upcoming video program you’ll be some of the first to see Final Fantasy played on a ‘coming soon’ FOMA handset.

Mobidec '03: Plenty of Room at the Bottom

Mobidec '03: Plenty of Room at the BottomLast week the major wireless players in Japan converged in Tokyo’s trendy Aoyamadistrict to discuss future mobile content development strategies, and we were there see DoCoMo’s director for i-mode Takeshi Natsuno and KDDI’s contents general manager Makoto Takahashi keynote speeches. We also sat down to chat with infoPLANT’s V.P and Chief Development Officer, Susumu Taniuchi, about their new camera-phone based marketing research business. With so much potential and controversy surrounding the ketai cams we were impressed to see how a traditional business model can evolve by adopting these new tools and technologies. Full Program Run-time 14:50

iFone BREWs Atari Classics

iFone Ltd, the leading global wireless entertainment publisher, today announced the creation of content based on QUALCOMM’s Binary Runtime Environment for Wireless (BREW) platform. The company plans to roll out an extensive catalog of BREW- based titles such as classic Atari favorites Centipede, Asteroids and Breakout. iFone is also creating BREW-based content that takes advantage of the company’s exclusive global wireless rights to Hasbro brands and is planning to offer BREW-based versions of family favorites, including Monopoly, Clue and Battleship.