Content Providers
Content Providers

iSuppli touts $3.5b Mobile Gaming Biz in '07

Read all about it Here guys and geeks- that’s a x100 market expansion thanks to the wonderful world (gaming environment) of wireless phones. iSuppli analyst Jay Strivatsa says that while mobile gaming has not to date been taken seriously, the advent of 3D graphics and 10,000 polygon/sec drawing capabilities of new phones such as Mitsubishi’s D505i and our fave, the Sharp J-SH53– performance that’s already double that of GameBoy Advance — are going to help push the mobile phone gaming market to $3.5 billion in 2007 from $300 million last year. That’s according to the company’s Consumer Electronics Market: A Disruptive Year Ahead in 2004.

Potential and Pitfalls for Playboy on 3G

Potential and Pitfalls for Playboy on 3G“We know what kind of contents sell, we know what the customers want and we can create a great user experience for the users on the networks,” says Playboy.com’s VP of Global Licensing, Markus Grindel, talking to Wireless Watch Japan in Part 2 of our exclusive video coverage from the 3G Mobile Forum 2004. With adult content helping kick-start and then drive the VHS and DVD revolutions, estimates of a $4-7 billion market for this content category in the wireless space in 2006 don’t seem far-fetched at all. But a number of roadblocks, including carrier technologies, billing and DRM pose significant hurdles as well. “Right now its very hard for me to determine if someone receives an image from us if that image is being sent to someone else. How old is that person.. I don’t know, and that’s a key factor to figure out,” says Grindel. Full Program Run-time 12:47

Not Selling Sex on the Japanese Wireless Internet

We finally filmed the introduction to our latest video program – outside an establishment called “Sexual Harassment Corporation” – one of four or five adult industry vendors, including a brothel and a “Love Hotel” in a side street off the main drag, where prostitutes jump out and routinely proposition drunk salarimen (and the happily married author). There isn’t a station on the Yamanote line that isn’t crowded by similar scenes, and there there’s hardly a carriage on the JR line that doesn’t have, shall we say, full-blown advertisements for adult mags and manga that show Japanese girls seemingly as young as 14 flirting and flaunting themselves. Let’s face it, sex sells in Japan. Which brings us to wonder why Playboy.com is being blocked from the official Mobinet space.

Mascot Capsule Ugrades Micro3D Engine

Mascot Capsule Inc., a division of HI Corporation of Japan, today announced that theindustry-standard Mascot Capsule Micro3D Engine, currently installed in over30 million handsets worldwide, is now optimized and available for the ATITechnologies’ IMAGEON 2300 co-processor for ultra-high performance mobile3D applications. Now supporting both the OpenGL ES and the J2ME Mobile3D Graphics standards (JSR-184), Mascot Capsule is the most widely adoptedgraphics platform for mobile applications and content.

Vodafone K.K. Introduces Billing Service for V-applis

Vodafone K.K. announced today it will expand its open content charge service to allow for the billing of V-applis starting late January 2004. The open content charge service is a system where Vodafone live! customers can view open content and have information charges billed directly to their Vodafone account. To coincide with the system’s service expansion for V-applis, Vodafone K.K. will begin accepting applications from interested content providers from December 10.

Tokyo Game Show 2003: Mobile Gaming BREW's Up

By December HelloNet Co. Ltd. of Busan, Korea, will launch a Massive Multi-Player (interactive) BREW based game in Japan making use of KDDI’s CDMA 1X speed, Chief Executive Officer Lee Hwan Joon told WWJ at last week’s Tokyo Game Show. He also put us straight on a few pertinent questions floating around the event. Namely: Is BREW difficult to write? Will MMPGs be too expensive for users? There just won’t be a market for such apps, right? The answer we got from Lee was NO-NO and thrice NO. With a grin and a game that supports 8,000 players acting out on his phone, he was of the opinion that BREW’s a better way to go for the next generation of interactive, keitai-based games. Lee was the most upbeat developer we met at TGS, which itself was an upbeat show. With the mobile games industry set to explode, the evidence is that new JAVA games continue to rock and developers need to be brave if they are to take advantage of 3G’s potential. Oh, and by the way, in our upcoming video program you’ll be some of the first to see Final Fantasy played on a ‘coming soon’ FOMA handset.