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Gracenote and Muze Partner to Create Integrated Offering

Gracenote and Muze today announced a multi-year partnership to offer the industry’s most comprehensive and accurate global media identification and rich content solution for consumer electronics and mobile phone devices, as well as PC applications. Offering a comprehensive collection of content for entertainment products currently available in North America, Europe and other parts of the world, Muze provides album art, album reviews and artist biographies for the industry’s most influential and popular artists of all time. Integrating Muze’s award-winning editorial content with Gracenote’s industry-leading music identification technology, services and global information database will allow digital entertainment companies to easily offer their customers an enhanced media experience anywhere they ship products in the world.

Wireless Watch Japan – Top Stories for 2005

Wireless Watch Japan - Top Stories for 2005We published 596 articles on Wireless Watch Japan in 2005 and thought you might enjoy looking back at the most popular Japan mobile industry highlights from the year. The links below, three from each month, represent the two top stories (by volume of visitor requests) and a third which we consider a significant development in that 30-day period.

It’s been a year of explosive year in the mobile world and 2006 is set to be even much more interesting with faster mobile networks, more powerful handsets and compelling contents settling into the mainstream. Here in Japan, we are expecting a dramatic increase in m-commerce adoption, driven in part by Mobile Suica’s launch, set for later in January and the start of ‘One-Seg’ digital TV broadcasting starting — on all three carriers — on 1 April (no joke). We also see a potential increase in churn as a result of the (belated) introduction of number portability and with three new carriers entering the market, even DoCoMo is concerned.

One of the more obvious action areas in 2006 will be the increase of M&A activity at all levels; in particular, look for consolidation in the Japanese handset market. Meanwhile, lets boldly predict that we’ll have at least a few 3.5G (HSDPA) phones on the streets of Tokyo by this time next year. Interesting times ahead, indeed. Get all the skinny after the jump!

Major Mobile Commerce Trials Announced

Major Mobile Commerce Trials AnnouncedA group of major m-commerce companies announced a large-scale U.S. trial last week to include contactless payment, mobile content and premium arena services at Philips Arena in Atlanta, Georgia. The companies claim the trial will be the first large-scale test of next-generation mobile-phone applications in North America. The grouping includes Chase, Cingular Wireless, Nokia, Philips, Visa USA and others. The contactless payment functionality will be based on Near Field Communication (NFC) technology first developed by Sony and Philips. Other NFC trials are underway in Germany and France.

Wireless Watchers will know that the Sony/Philips NFC technology is also powering the super-successful “FeliCa”-branded mobile contactless payment services in Japan and has been adopted by NTT DoCoMo, KDDI and Vodafone as the de facto market standard for m-commerce, e-wallets, transportation and other peer-to-peer data transfer services. Sony first deployed NFC on the Octopus card in Hong Kong in 1997 and rolled their mobile handset trial ran in Japan in December 2003 — see WWJ video here. Today, over 7 million FeliCa-enabled phones have already been sold by DoCoMo alone.

One might think the two-year jump on deployment and commercial experience, not to mention brand equity, in Japan would motivate Sony to transplant an obvious success story from Tokyo to markets elsewhere. Instead, it looks like the wheel is being reinvented all over again.

NTT, Sega Testing 3D Technology

NTT and Sega Ltd. have started a joint experiment that utilizes object recognition technology developed by NTT Laboratory; the technology gives hyperlink functionality to patterns (trademarks, signboards, posters, etc.) as well as to solid things (commodities, etc.) that exist in the real world, and enables combination with various services on the Internet. The technology utilized in this experiment was developed by the NTT Cyber Communications Laboratory. NTT will conduct a verification of business applications through this joint experiment, while Sega will examine the development of new contents that use the technology.

Sharp Launches WX-T91 in Taiwan

Sharp and Fareastone have launched a version of Vodafone’s 903SH [.jpg] 3G phone in Taiwan. Designed to run on GSM/GPRS and W-CDMA 3G networks, the WX-T91 [.jpg] features the same 3.2-megapixel camera, Bluetooth, USB and infrared features, as well as a MiniSD card slot (supporting up to 1GB), an MP3/AAC music player and a bar-code scanner. It also supports Video/TV-Out enabling users to view their pictures and play games on their TV screens. The unit comes in three colors: black, red and white at an estimated retail price of almost $800 — approx. triple the street price in Japan.

SoftBank Funds ThumbPlay Games

Thumbplay has secured $7.5 million in second-round funding led by SoftBank Capital technology Fund III and SoftBank Capital New York. Earlier this year, Thumbplay announced the launch of an online mobile entertainment portal – ThumbPlay.com. Thumbplay said the portal works with most major carriers and offers customers a faster, easier way to order applications, ringtones, images, games and other content directly to their cell phones.

Bandai Brings Tamagotchi Mobile to EU

Bandai Networks Japan is collaborating with Living Mobile Germany, a European developer and marketer of mobile-phone games, to offer a mobile-phone version of “Tamagotchi” for telecom providers throughout Europe. Bandai created a global craze when it released the hit portable LCD game in 1996, selling 40 million units worldwide. In 2004, the “Tamagotchi Connection” series was released, and has already sold over 15 million units worldwide, the mobile-phone version will be available across Europe beginning in December 2005, according to the company.

Devices Powered by ACCESS' NetFront Surpasses 200 mn

ACCESS Co., Ltd., a global provider of mobile content delivery and Internet access technologies, announced that the number of devices equipped with its NetFront family of browsers has surpassed 200 million deployments worldwide. The achievement of this milestone firmly establishes NetFront as the leading browser for the mobile and beyond-PC markets. NetFront is widely recognized as one of the most advanced mobile browsers in the world, but NetFront is also widely popular as a browser solution for set-top boxes, game consoles, digital televisions, car navigation systems, and dedicated Internet terminals.

Capcom: New Mobile Division

Capcom has revealed plans to establish a new Los Angeles-based Mobile and Interactive Division to expand presence in the U.S. mobile entertainment industry. Headed by Midori Yuasa, general manager and senior vice president, the new division plans to release more than 10 titles in North America from the extensive library of Capcom products. In the coming year, consumers will be able to play classic Capcom favorites such as 1942, Ghosts ‘n Goblins, Mega Man and Resident Evil anywhere they like. Capcom began exploring the mobile world in 1999 in Japan, making them one of the first companies to start developing mobile strategies.

Hudson Adopts Tira Jump Suite

Tira Wireless have just announced that mobile gaming giant Hudson Entertainment, the U.S. subsidiary of Hudson Soft, has licensed their Tira Jump Product Suite. The agreement builds on a long-standing relationship in which Hudson has been using Tira Wireless’ professional services to adapt its content for global consumption. Hudson’s mobile division is a major publisher on Verizon Wireless and Cingular, offering a broad selection of popular titles, including Bomberman, Burger Time, Lode Runner, and Adventure Island.