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Gaming Set to Repeat Mobile Music Success

Mobile Music Hot but Mobile Games will Blaze! by Mobikyo KKAs mobile music settles into a steady mainstream growth cycle, with now-well-established hardware and content offerings, many industry watchers are looking towards the Next Big Thing. We think they need look no further than portable gaming, which is set to take mobile by storm. All the ingredients for mobile gaming success are in place: key platforms, faster 3G networks, affordable and flat-rate data, and a keen, heavy using youth demographic that continues to display a never-ending quest for hardware upgrades. Take a look around the streets of Tokyo, and the conclusion is unmissable: gaming for mobile devices is set for impressive growth in the next few years.

To date, the limiting factor has been the actual devices, as it was at one stage with music. The Nintendo DS and Sony PSP, much like Apple’s iPod, have proven to be early major hits as stand-alone units, having sufficient onboard CPU and memory capabilities to run some intensive games. In view of the success of porting the well-known ‘Walkman‘ onto mobile phones, can it be that long before we see the PSP label on a prototype cell phone from Sony Ericsson?

The photo tells it all. Taken recently by WWJ digital media director Lawrence Cosh-Ishii in suburban Tokyo, it shows a group of mid-teen boys waiting for a train at Shimo-Kitazawa station; all are playing with a PSP, blissfully ignorant of the huge poster for KDDI/au’s new music campaign. Note also that the recent BREW 2006 Conference issued a release with the news that Qualcomm and Microsoft will port MS ‘Live Anywhere’ for X-Box 360 gaming onto BREW-enabled mobile handsets. If you don’t think these tech giants have got it right, just watch what the kids are doing!

BREW Developer Award Winners Announced

QUALCOMM has announced the winners of the BREW 2006 Developer Awards, a global awards program that recognizes and promotes the best BREW applications created by wireless publishers and developers. The BREW 2006 Developer Awards — sponsored for the second year in a row by Motorola — recognizes wireless publishers and developers who are creating best-in-class BREW applications and services that are propelling wireless data to the next level. Japanese entries were awarded top honor in 3 of the 9 catagories.

Disney Branded Mobile Comics and Games

A pair of press releases just came through from Vodafone K.K. with news that WDIG will be rolling out comics and games on Vodafone live! starting June 1, 2006. Disney Mobile Comics will be Disney’s first-ever digital comic content for mobile phones, and will consist of three types of mobile comics for customers to enjoy. Also announced, Disney’s first Bluetooth multiplayer 3D racing game. The Cars 3D V-appli will feature characters from Disney/Pixar’s latest movie Cars, which is scheduled for release in Japan on July 1. Cars 3D is said to be the first game based on a Disney/Pixar movie to appear ahead of film release.

Sprint Introduces Espresso Mobile Phone

Consumers now have more choice in color mobile phones, as Sprint and Sanyo just announced the introduction of the SCP-3100 series. Available in four trendy colors, Pure Silver, Blue Energy, Always Pink, and the “hottest color to go mobile,” Espresso! According to Danny Bowman, vice president of product marketing for Sprint “Each family member can own the phone in a different color, making it easy to tell a child’s phone from a parent’s as you’re rushing out the door in the morning. Sanyo is the first in the U.S. to introduce the color Espresso in a handset.” [Funny, it looks sorta brown to us — Eds]

Faith, Square Enix and Taito JV

Faith Inc. have announced they will take the lead position in a joint venture with game publishers Taito and Square Enix. The three companies have founded a new company, Brave Inc., capitalized at 80 mn yen, with 1,600 shares issued and 14 full-time employees. The holding structure shows 60 percent was invested by Faith Inc., 30 percent from Taito and the remaining 10 percent coming from Square Enix.

Desirable Mobile Services for the Future

Info-Plant has issued a very interesting report on mobile-phone usage in Japan focusing on ‘Desirable Mobile Functions and Services’. Data was collected via a nationwide survey of mobile phone users from the networks of NTT DoCoMo, KDDI/au, and Vodafone and valid responses were received from 7,905 users. Questions asked what mobile phone functions or services were used regularly and respondents were asked to list the services or functions they would like to see added to mobile phones in the future (log in for details).

Vodafone Launching Sharp 904

Vodafone K.K. has announced that it will commence nationwide sales this weekend of the Vodafone 904SH. This 3G handset by Sharp features the industry’s first VGA liquid crystal display, four times the resolution of current QVGA, making it possible to reproduce visuals and render small characters with more vividness and clarity than before. The model will also support new services and features, such as Face Recognition for enhanced privacy protection, Bluetooth and their Motion Control Sensor capable of measuring handset posture in all directions in 3D a popular function for mobile gaming.

Japan Launches Digital TV for Mobile Phones

Japan Launches Digital TV for Mobile PhonesNHK and five commercial TV broadcasters held a splashy launch party in Tokyo’s central Shinjuku train station on Saturday afternoon, announcing the official start of terrestrial ‘One-Seg’ broadcast services. The carriers have lined up accordingly: NTT DoCoMo has partnered with Nippon Television and Fuji Television, while KDDI has forged a partnership with TV Asahi.

The new digital tuner-enabled handsets, coming from Panasonic, Hitachi and Sanyo, should deliver up to three hours of TV viewing time by processing and decoding only the requested channel — as opposed to current analog units which run only about an hour and eat more juice as they decode all incoming broadcast channels. Vodafone’s 905SH from Sharp is rumoured to be available just in time for the World Cup in June.

WWJ has been covering this story since the spring of 2004 when early prototype handsets were first introduced at an NHK open-house event.

Bridging the Mobile Gaming Divide

Bridging the Mobile Gaming DivideDespite all the effort WWJ has put into finding and covering software developers that have successfully transitioned out of Japan’s navel-gazing mobile market to markets elsewhere, I must admit we haven’t found thousands. Or even dozens. But one of them is Shinjuku, Tokyo-based G-mode, and this week the Japanese mobile game maker and its Dublin, Ireland-based partner Upstart Games said four IQ-enhancing games, already popular in Japan, would be distributed in the US and Europe via Upstart. The news underscores the profits to be found when forward-thinking mobile players work hard to bridge the wireless culture divide.

Upstart’s CEO Barry O’Neil told WWJ that the company has been planning to launch a brain training game for mobile since the runaway success of the genre in Japan late last year. Ironically, the Irish side was initially skeptical that such a narrow niche could win operator interest in Europe or the US. “We’ve a relationship with G-mode dating back to last year, and their Right Brain Paradise was something we’d looked at in the past, but felt gaining operator support could be difficult. Now that the genre is becoming more widely known we felt the time was right to introduce this mobile series,” he wrote in an email yesterday.

The three-game series, dubbed, “I.Q. Academy” is intended to help get players’ brains in shape by offering games designed to exercise the brain’s right side and improve spatial, visual and cognitive skills in the player. I.Q. Academy is based on G-mode’s hyperpopular ‘Right Brain Paradise’ series, which, according to the company, has sold almost two million downloads. The series is expected to launch in Europe and the US in the coming months (WWJ subscribers log in for full article).

Vodafone Japan's Final Media Briefing: Out with a Whimper

Vodafone Japan’s Final Media Briefing: Out with a WhimperFor Vodafone Japan, the end came not with a bang, but with a whimper. When we arrived at last Monday’s press event – the final one, it turned out, before news of the Japan sell-out hit the Web – the smell of pending doom hung in the air. Ironically, the media briefing bore an optimistic title: the “Future Direction of Product & Service Development.” It was also surprising to see that President Bill Morrow and Chairman Tsuda-san would attend for the 3G roadmap briefing to be given by former J-Phone super-star Ohta-san; WWJ has never seen three Vodafone Big Guys in one room together for a media briefing (perhaps there is safety in numbers)? But when the talk from all three turned out vague and totally avoided any mention of new MVNO’s signing up to resell Vodafone 3G capacity — widely considered to be one of Big Red’s few viable options in Japan — we suspected something was up.

And when we learned that a $49 bn write-off had been announced by London on the same day, it was obvious that the clock had already started ticking down for the carrier’s long-speculated Japan exit. Thus ended, after some five years of trying, what could have been one of the most brilliant tie-ups between a global brand name and world-leading Japanese mobile know-how.