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KDDI in PR Blitz

KDDI has just added a few tasty tidbits on their recent announcements: the new W43S handset by Sony Ericsson is ready to roll as of Friday, 15 September, and they will have some interesting new BREW titles (including mobile multiplayers) on display at next week’s Tokyo Game Show. As an apparent counter measure to the free iPod Nano ‘bribe’ just announced by SoftBank Mobile, KDDI has also introduced the new “Large Satisfaction Campaign,” which will offer a variety of prizes for new users.. whew!

Japan 3G Beats the Hype – Lessons for European Cellcos

Japan 3G Beats the Hype - Lessons for European CellcosThe International Herald Tribune ran a couple of gloomy 3G-related articles last week (see “3G cost billions: Will it ever live up to its hype?” and “Operators in Asia learn from mistakes”). It’s the height of the summer vacation slow-news cycle, and maybe the IHT was just fishing for some headline attention, but we couldn’t let these egregiously faulty items pass without comment.

3G cost billions: Will it ever live up to its hype?

European mobile phone companies spent $129 billion six years ago to buy licenses for third-generation (3G) networks, which were supposed to give people the freedom to virtually live from their cell phones, reading email, browsing the Internet, placing video calls, enjoying music and movies, buying products and services, making reservations, monitoring health — all from the beach, the bus, the dentist’s waiting room or wherever they were.

But today, most people use their cell phones just as they did in 2000 — to make calls — and the modest gains 3G has made do not begin to justify the massive costs of the technology, which has strapped some mobile operators financially, bankrupted entrepreneurs, spurred multibillion-euro lawsuits against governments and phone companies, and sapped research spending.

Over the long term, 3G runs the risk of becoming the Edsel of the mobile phone industry — an expensive, unwanted albatross rejected by consumers and bypassed by other, less costly technologies, some experts say.

These articles are worse than merely wrong: they help fuel the flawed thinking and misguided strategies to which 3G license holders are addicted (helping cause the continued malaise). So widespread user apathy and risible revenues must prove that 3G’s a loser, right? Wrong. And to see why, you need look no further than Japan. Why have 3G carriers elsewhere in the world not realised: you don’t have to be DoCoMo to succeed like DoCoMo does.

WWJ paid subscribers: Log in for our 10-point rebuttal to the first IHT article (‘3G Hype’). Note: it’s a little long, so best to print out and read poolside!

Yamaha Announces Compass Chip

Yamaha Corp. announced that it has developed the YAS529 Three-Axis Geomagnetic Sensor IC Chip, the world’s smallest class of three-axis geomagnetic sensor for applications related to mobile phones and compact navigation systems. Most phones with GPS functions show the user’s current location on a map, but the services are thought to be difficult to use because the maps provided do not rotate in response to the user’s movements nor do they indicate the direction in which the users is moving. End users have expressed a growing desire for a geomagnetic sensor with an electronic compass function that keeps the map oriented in the direction of their movement. Plans call for beginning to market the chip in October 2006.

Tokyo Game Show 2006: Update

CESA, organisers for The Tokyo Game Show, have just issued a media update on this years event scheduled for Sept. 22 – 24. The theme is “New Excitement. New Sensations. A New Generation” as they celebrate the 10th year anniversary since its launch in 1996. It is also the year in which the latest in computer entertainment, from next generation systems, to home platform software, online games and mobile applications come together under one roof at Makuhari Messe.

GeoVector to Demo. 3D Search

GeoVector has announced the release of a new 3D search technology which will allow users to obtain information by selecting objects on a map displayed in 3D on the screen of their mobile phone. This 3D map, generated via GPS technology and a built-in compass, is said to create an intuitive means for the user to interact with the world around them. GeoVector’s 3D Search Technology will be presented at the NEC booth at Wireless Japan 2006, to be held July 19-21 in Tokyo.

Guppy Games Signs with Kotobuki

Guppy Games has selected Kotobuki Solution Co., Ltd. (KEMCO Japan) as their distribution partner for releasing mobile game contents in Japan. The first title for distribution will be Jump Girls with an expected launch by fall 2006. Jump Girls is a strategy puzzle game jointly developed by ZIO Interactive which has been very popular on South Korean carriers. KEMCO Japan will be the distribution partner for launching Jump Girls with the four major Japanese carriers: NTT DoCoMo, KDDI, Vodafone, and Willcom.

G-Mode and Namco JV for U.S. Games

Namco Networks and G-Mode have announced a strategic partnership for the U.S mobile gaming market according to the companies press release [.PDF in Japanese]. “Partnering with G-Mode expands our already large catalog of entertaining games, meeting the ever-increasing consumer demand for casual content,” said Kenji Hisatsune, President and CEO of Namco Networks. “G-Mode’s games have been hugely successful in Japan, and we believe this popularity will continue in North America.”

SoftBank Enters JV for Habbo Hotel

Sulake Corporation, which operates the leading online teen community Habbo, has started a new strategic cooperation in Japan. Movida Group, a joint venture by SoftBank BB Corp. and Asian Groove, has agreed to invest 6 million Euros of equity into Sulake Corporation. The investment is executed through Movida Investment International (WWJ has a video interview with Habbo Hotel for mobile from the Tokyo Game Show, fall 2004).

Pac-Man Fever Hits U.S.

In the second of a series of Q&As with Japanese-headquartered game publishers making the plunge into the U.S. mobile game biz, Gamasutra had a chance to talk to Scott Rubin, VP of Sales and Marketing for Namco Networks, regarding the company’s history and plans. Rubin discussed both the formation of Namco Networks in North America and the popularity of Namco’s classic titles, such as Pac-Man, Ms. Pac-Man, Galaga and Dig Dug, on cellphone, answering the same questions as Capcom’s Midori Yuasa, the first in this mobile Q&A series.

Vodafone K.K. Announces Reco Mail Service

Vodafone K.K. just announced the roll-out, available from today, of a new service called ‘RECO MAIL’ which enables customers to send their favorite mobile content such as music, video and games via MMS and other methods to friends and acquaintances as recommendations. At the time of launch, 17 content sites with an estimated 33,780 files, on Vodafone live! support this new so-called “Super Distribution” copyright protection method communication service.