Game
Game

NEC 3G FOMA 900i Launches Feb. 22

The model that many customers have been waiting for, NEC’s version of the 900i, are to go on sale on Feb. 22, NEC and DoCoMo said today. Meanwhile, DoCoMo has said it’s going to show FOMA off at the 3GSM World Congress 2004 in France next week with a direct link to Japan. Excitement is growing about the 900i series, with informal impressions collected by WWJ, plus hard evidence that we’ve heard from InfoPLANT indicating that NEC’s 900i could be a smash hit.

iSuppli touts $3.5b Mobile Gaming Biz in '07

Read all about it Here guys and geeks- that’s a x100 market expansion thanks to the wonderful world (gaming environment) of wireless phones. iSuppli analyst Jay Strivatsa says that while mobile gaming has not to date been taken seriously, the advent of 3D graphics and 10,000 polygon/sec drawing capabilities of new phones such as Mitsubishi’s D505i and our fave, the Sharp J-SH53– performance that’s already double that of GameBoy Advance — are going to help push the mobile phone gaming market to $3.5 billion in 2007 from $300 million last year. That’s according to the company’s Consumer Electronics Market: A Disruptive Year Ahead in 2004.

Potential and Pitfalls for Playboy on 3G

Potential and Pitfalls for Playboy on 3G“We know what kind of contents sell, we know what the customers want and we can create a great user experience for the users on the networks,” says Playboy.com’s VP of Global Licensing, Markus Grindel, talking to Wireless Watch Japan in Part 2 of our exclusive video coverage from the 3G Mobile Forum 2004. With adult content helping kick-start and then drive the VHS and DVD revolutions, estimates of a $4-7 billion market for this content category in the wireless space in 2006 don’t seem far-fetched at all. But a number of roadblocks, including carrier technologies, billing and DRM pose significant hurdles as well. “Right now its very hard for me to determine if someone receives an image from us if that image is being sent to someone else. How old is that person.. I don’t know, and that’s a key factor to figure out,” says Grindel. Full Program Run-time 12:47

Not Selling Sex on the Japanese Wireless Internet

We finally filmed the introduction to our latest video program – outside an establishment called “Sexual Harassment Corporation” – one of four or five adult industry vendors, including a brothel and a “Love Hotel” in a side street off the main drag, where prostitutes jump out and routinely proposition drunk salarimen (and the happily married author). There isn’t a station on the Yamanote line that isn’t crowded by similar scenes, and there there’s hardly a carriage on the JR line that doesn’t have, shall we say, full-blown advertisements for adult mags and manga that show Japanese girls seemingly as young as 14 flirting and flaunting themselves. Let’s face it, sex sells in Japan. Which brings us to wonder why Playboy.com is being blocked from the official Mobinet space.

3G Mobile Forum 2004 Conference Coverage

The difference between walking the walk and talking the talk was painfully clear at last week’s 3G Mobile Forum 2004 conference held but a home run away from Tokyo Disneyland’s Magic Mountain. The four-day event hit the airwaves running with a keynote from NTT DoCoMo’s Keji Tachikawa, who was able to reconfirm DoCoMo’s solid plans for FOMA through the year. But given the surplus of inertia that’s dragging 3G launches– actual and putative– the conference swayed on the tides of optimism and not a little understated recrimination between carriers, contents providers, business platform providers and engineers about the potential if not the reality of 3G outside of Japan, Korea and (possibly?) the UK.

This viewpoint hoists the petard on our exclusive video interviews with mobile phone inventor and 4G actualist Martin Cooper, who tells us about the potential and pratfalls of the wireless world as he sees them 30 years after he made that first call. We also have Playboy.com’s Markus Grindel telling us about the potential for adult content in the wireless environment, and last but definitely not least a high-paced program with prolific author and analyst Tomi Ahonen, a man who single-handedly lends a new meaning to ubiquity; he seems to be just about everywhere in the wireless space, and boy, is he always switched on. We’ll have this terrific triptych of programs up in the coming weeks, but first, let’s take a look at some interesting points at last week’s conference.

Mascot Capsule Ugrades Micro3D Engine

Mascot Capsule Inc., a division of HI Corporation of Japan, today announced that theindustry-standard Mascot Capsule Micro3D Engine, currently installed in over30 million handsets worldwide, is now optimized and available for the ATITechnologies’ IMAGEON 2300 co-processor for ultra-high performance mobile3D applications. Now supporting both the OpenGL ES and the J2ME Mobile3D Graphics standards (JSR-184), Mascot Capsule is the most widely adoptedgraphics platform for mobile applications and content.