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Tokyo Game Show: A War On Java BREWing

Tokyo Game Show: A War On Java BREWingWe talked to a number of new and established Japanese companies and they were pessimistic about the BREW platform. The general consensus from most developers was that BREW is a bind: without a market, they won’t invest the three or four months it takes to develop a BREW games app. But without the app, where’s the market. Then we had a fascinating chat with the CEO of HelloNet, a Korean BREW contents developer, about their real-time multiplayer network games that are set to roll out here soon. Our interview with Sammy Networks yielded an interesting comment on who to watch for the next mobile gaming market boom in Asia. You better grab a coffee and sit back to enjoy a whole new kind of 3G -Games, Geeks and Girls- video show. Full Program Run-time 21:41

Wireless Watch at CEATEC; Next Stop Ubiquity

There was some real gold buried in the 2,460 booths and 505 companies that exhibited at the Combined Exhibition of Advanced Technologies (CEATEC) 2003 last week, and a bunch of press releases over the last two weeks have induced us to write a comprehensive tech review of what’s new with mobile technology. At the show we managed to corner the chief designer of Mitsubishi Electric’s next generation keitais (NGKs?) on a new series of very cool modular phones they have developed for next year, Melco looks to have made a conceptual breakthrough with these prototype handsets. Suffice to say we think that series with plug-and-play games console, megapix camera, GPS and other modules that snap onto it’s sleek clamshell design, looks as if they will blow the competition (Sony Ericsson and Samsung versions) out of the water. We also took a ride on the new Sanyo TV-Phone coming out for KDDI and saw a few other goodies like ASIMO and fish feeding with FOMA! We’ll show you all these cool new keitai in action, so be on standby for our video program that’s coming soon. The central message we took from CEATEC was that there are plenty of outstanding innovations coming on stream in the next 18 months that will finally herald the dawn of “ubiquitous” communication. Ahh, ubiquity, the means-anything buzzword that launched a thousand PowerPoint presentations…

After J-Phone's Miserable Summer Vodafone KK is Born

With former J-Phone’s 3G rollout stalled and, it seems, little left in the goodies barrel to counter DoCoMo’s sleek summer-six 2G 505i rollout, and swelling 3G subscriber figures from both its rivals here in Japan, J-Phone needed to distract press attention from the company’s terrible summer. Last week, Darryl E. Green just did that. There was a strong sense of DeJaVu at WWJ when Green, eschewing fowl or game, pulled the NEC ‘tellycelly’ out of his corporate top hat at October 1’s inaugural Vodafone KK press conference. Remember Sha-mail? How fleet-footed J-Phone sidestepped DoCoMo and stole the hearts, or at least the images, of 10 million teenagers with cool keitai camera phones? It looks like the rebranded J-Phone-cum-Vodafone KK combo is going to leapfrog DoCoMo and KDDI again with Japan’s first TV-Phone this December. And, beyond that, Vodafone KK has a lot more up its wide sleeves with six new 3G phones, new business billing plans and bargain rates to fight back.

Tokyo Game Show 2003: Mobile Gaming BREW's Up

By December HelloNet Co. Ltd. of Busan, Korea, will launch a Massive Multi-Player (interactive) BREW based game in Japan making use of KDDI’s CDMA 1X speed, Chief Executive Officer Lee Hwan Joon told WWJ at last week’s Tokyo Game Show. He also put us straight on a few pertinent questions floating around the event. Namely: Is BREW difficult to write? Will MMPGs be too expensive for users? There just won’t be a market for such apps, right? The answer we got from Lee was NO-NO and thrice NO. With a grin and a game that supports 8,000 players acting out on his phone, he was of the opinion that BREW’s a better way to go for the next generation of interactive, keitai-based games. Lee was the most upbeat developer we met at TGS, which itself was an upbeat show. With the mobile games industry set to explode, the evidence is that new JAVA games continue to rock and developers need to be brave if they are to take advantage of 3G’s potential. Oh, and by the way, in our upcoming video program you’ll be some of the first to see Final Fantasy played on a ‘coming soon’ FOMA handset.

SONY Announces Commercialization of Ultra-small Digital Tuner

Sony Corporation introduces a small-size digital tuner module, capable of receiving 1-segment digital terrestrial TV broadcasting signal and digital terrestrial radio broadcasting signal, its sample shipment starting in the beginning of December this year. In order to achieve applications into various mobile products, the industry’s smallest size of approx. 20mm x 16mm x 2mm in external dimension and the industry’s lowest power consumption of less than 150mW have been achieved.

Test Drive on Sharp's J-SH53 Handset

Test Drive on Sharp's J-SH53 HandsetTake a 2 hour trip to Tokyo – compressed into a 3 minute time lapse – and check out Vodafone’s answer to the 505i series. Boasting a 256k capable java appli that makes the ’53 a perfect gaming device, its little wonder that companies like Namco and Taito have lined up some great content for the early adopters. Perhaps most impressive was how clean the 3D Polygon graphics look on that QVGA screen, pardon us for almost forgetting this unit was also the first mega-pixel camera phone on the market to boot. Its not all just games either, a couple of sexy voice recognition functions are on tap in this demo as well, so buckle up for a great ride..!! Full Program Run-time 19:57

First 3D Mobile Content for Taiwan

HI Corporation and Bandai Networks announced that the companies began supplying the popular Japanese Java game series “3D Appli Selection” on September 22 to “Super i-style”, the mobile internet service instituted by Taiwan’s mobile phone carrier, Far EasTone Telecommunications. These are the first 3D games to debut on Super i-style. The initial lineup of three 3D mobile games, “3D Darts,” “3D Bass Fishing,” and “3D Boxing” will be supplied.

The Mobile Phone Number Portability Fairy Cometh

The Nihon Keizai Shimbun, Japan’s equivalent of The Financial Times or The Wall Street Journal, reported on Sunday September 7 that Japan will introduce number portability to keitai from 2005. If you’re not familiar with this system, it allows you tokeep your cell phone number when you switch between carriers and thus removes one of the significant barriers to jumping ship and signing up with a rival provider. Now call me a cynic if you like, but doesn’t it seem a little too convenient that this system is being introduced just as it is becoming difficult to sign up new subscribers?

DoCoMo Press Conference: Exclusive Access

DoCoMo Press Conference: Exclusive AccessOn Sept. 4th WWJ attended the Otemachi Corporate News Room for a press conference hosted by DoCoMo President and CEO Dr. Keiji Tachikawa. He covered a wide range of topics including; a new carry-over billing plan and upgraded service offerings for FOMA, brisk sales – 2.7 million units – of the recently launched 505 series handsets and the new ‘Hearty Style’ campaign package for handicapped users. He also took questions regarding their current and upcoming 3G activities in China and Taiwan, and offered his personal thoughts on the differing strategies between DoCoMo and Vodafone. If you need the full-skinny, in English, we’re the only game in town! Full Program Run-time 21:19

Mobile Kaizen and Why Japan Still Matters

Conventional wisdom teaches that Japan’s mobile industry is at least 18 months in front of Europe (and years ahead of the US). That truism is no more, however, as Europe’s cellular carriers, handset makers, and wireless Internet content providers have sweated blood to catch up – and catch up they have indeed. Daniel Scuka is in Germany this fall where he’s helping WWJpartner Mobile Economy conduct a series of seminarsentitled “Mobile Kaizen in Japan” examining how Japan’s mobileindustry maintains its lead through the continuous roll-out of improvementsin all aspects of the wireless Internet.