Japan Mobile Gaming Market Results
If you are tracking the Japan mobile gaming market, some detailed results via GameBiz for April-June quarter: http://bit.ly/1Cv3ih6
Machine Translation
The period April to June 2014 of 15 companies leading mobile game companies listed shares (part March-May period) settlement. Operating income (loss) that indicates the profit of the core business had improved in the previous quarter (QonQ) is, I stayed in five companies of third only. Companies increase of (sales) of 8 companies. Companies that have succeeded or preceding, the shift to the native app stand out either. It is also possible to see and to aggregate the results, the browser game market by a native game “erosion” has begun. I have a list in the following financial results of 15 companies. For reference, I have also posted sales of mobile business of <3659> Nexon including a LINE, and gloops. In addition, cyber agent only (hereinafter CA), I have adopted the performance total value of the business game and other Ameba business related to the game.