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WLAN: Lessons from i-mode

WLAN: Lessons from i-modeThere’s a tremendous amount of initial wireless LAN network activity going on in Japan right now, but it’s still too early to say how WLAN will affect 3G. One thing is certain however: licensed-spectrum carriers are looking closely at WLAN to determine whether the technology will disrupt their carefully knit 3G network, wireless Internet, and data revenue plans. We speak with an industry insider on a recent WLAN hotspot trial conducted by a major mobile telco. But large carriers and others thinking about launching hotspot networks shouldn’t worry about finding content. First, solve the billing, roaming, and security problems — then content providers will beat a path to your door… just as happened with, oh…, for example, i-mode.

Paying Heavy 2G Users to Stay Happy Just a Little Longer

But the most significant hidden news in this announcement may just be the fact that there are 300,000-plus extremely heavy data users already using i-mode. This means that DoCoMo has a captive, willing audience already on hook that is ripe for targeted migration to 3G. And it would appear that this audience has been woefully underexploited — FOMA had just 127,400 users on July 31. Looks like Big D will slash i-mode transmission fees on both the 2G and 3G networks starting September 1.. OK — maybe the reduction isn’t exactly a “slash,” since the 2G rate will only go from 0.3 yen per packet (128 bytes) to 0.2 yen per packet, and this reduction will only be applied after the first 100,000 packets (i.e. the first 30,000 yen of transmission fees).

600,000 Java Users Can't Be All Wrong

600,000 Java Users Can't Be All WrongG-mode was set up in 2001 for the sole purpose of creating Java games for wireless. They say they’ve sold 63 million downloads since then, and their games are played 250,000 times per day. This is the first mobile content provider we’ve ever met that claims made-in-Japan games can be exported overseas, despite the barriers of language and culture. Considering that Tetris — known globally — has no text, they just could be right.

When Japanese Carriers Buy Content

At lunch today, I almost choked on my okonomiyaki. But it wasn’t the fried noodles, vegetables, bits of squid, or pancake-like dough that comprise this Hiroshima delicacy (only rarely reproduced with any satisfaction in the Tokyo area) that caused my trouble; it was an involuntary reaction to my lunch-mate’s comment that DoCoMo looks like it’s becoming “a media company.” Whew!! Regular readers of this newsmagazine will know that one of my themesin the past couple of issues has been how Big D is morphing from an engineering-centric technology company into a media player, just like one-time ISP AOL has.

Getting a handle on the big & little picture

Getting a handle on the big & little pictureWith over 150 different Internet-capable cellular handsets in use by four different carriers, the challenge of formatting content to match the terminal is becoming, well, terminal. Each model has its own screen dimensions, color capability, and other idiosyncrasies, and if your business depends on making sure that mobile shoppers can see pics of all your products, like, say Yahoo Japan Auctions’ does, you’re in a world of hurt. Fortunately, one company has a solution. Thank God for the Americans!

i-mode Becomes (Sadly) a Global Brand

A little-noticed PR release came out of North Hollywood on July 29 announcing that Walt Disney Internet Group and KG Telecom had agreed to distribute Disney mobile wireless content to KG Telecom wireless subscribers. KG Telecom will be the first operator to launch Disney content on thei-mode platform in the Chinese market, and the agreement allows KGTelecom’s customers in Taiwan to subscribe to downloadable content, such as screen savers and ring tones, based on Disney’s lineup of popular characters including Mickey Mouse, Minnie Mouse, Donald Duck (WWJ’s favorite — Ed.), Goofy, and Snow White.