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DeNA – Mobage – releases Q3 results: Record Sales $457M, up 28% with 11M new users YoY and global growth: http://bit.ly/t5LCc0
FY 2011 Q2 Highlights
++ There was steady growth in Moba-coin consumption (Mobage’s virtual currency) on the Mobage platform.
++ For Android, we released a beta version of Mobage Global in English-speaking territories and Mobage China in China. We began to introduce social games using the ngCore game engine.
++ Progress continues in porting Mobage games for feature phones to smartphone browser version. We also released an iOS Mobage app.
++ We strengthened our smartphone development capabilities through our establishment of a game development studio in Sweden and acquisition of Punch Entertainment in Vietnam.
++ A new net sales record was set for the eighth consecutive quarters.
- Net sales: JPY 34,689 million (+28% YoY)
- Operating income: JPY 15,407 million (+13% YoY)
++ We set up a subsidiary in Singapore and began cultivating new local developers.
See Full 22-page .PDF in English Here.
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Some sage advise when entering new turf; Stop, Look and Listen.. it’s also good to secure a local guide. Japan is the cradle of mobile civilization – we have been dedicated to this space since 2001 – trust our archives here offer some useful material.
Domestic activities continue to set the pace, and sharp players are looking at global markets. We have hard-earned industry expertise and trusted network of contacts with access to advanced intell. and potential deal flow. Need a lift.. Ok, buckle-up!